Pick a fighter. Tune the loadout. Win the deck.
Prototype · placeholder art and sound
Picks a random build every round. You'll see it in the result.
Every frame in the current look. Switch looks to compare art styles.
| Move | WASD or arrows |
|---|---|
| Fire | J |
| Jump / air dash | K or Space |
| Bomb | L |
| Pod | I |
| Charge attack | U |
| POV camera | Q |
| Pause | Esc |
| 1P | 2P | |
| Move | WASD | Arrows |
| Fire | F | / |
| Jump | G | . |
| Bomb | H | , |
| Pod | T | M |
| Charge | R | ' |
| Move | Left stick / D-pad |
|---|---|
| Fire | A |
| Jump | B |
| Bomb | X or RB |
| Pod | Y or LB |
| Charge attack | LT or RT |
| POV camera | Select |
| Pause | Start |
Hold jump to jump higher; jump again in the air to air dash. The charge attack is a lunge on the ground that always knocks down, and your frame is invincible while it lunges. Pods launch the way you're moving. In 2P, the first gamepad goes to 2P if only one is connected; with two, each player gets one.